Dragon's Wrath
Game Overview
Take on the role of a courageous adventurer and set out on a perilous journey to track down and slay the mighty dragon before it reaches the city and burns it to the ground.
The game blends adventure, exploration, and fantasy elements, challenging players to traverse treacherous landscapes, battle fearsome monsters, and acquire powerful equipment to prepare for the ultimate showdown with the dragon.
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| Players: 1-4 | 60-120 Min | Age: 7+ | Weight: TBD |
Components
Dragon’s Wrath includes the following components:
- n Character Cheets
- n Dragon Track Tokens
- n Cards, consisting of
- n Adventure Cards
- n Location Tiles
Components Overview
This section provides a brief description of every game component.
Character Sheets
Customizable or pre-generated characters with unique abilities and stats
Dragon Track Tokens
Indicators for tracking the dragon’s movements
Adventure Deck
Cards representing events, encounters, and items
Dice
Custom dice for combat and skill checks.
Tokens
Health, stamina, gold, and experience tokens
Miniatures
Description Representing players and key enemies
Player Boards
Personal boards to manage character stats, inventory, and abilities
Legacy Elements
Stickers, secret envelopes, and rule modifications to evolve the game over multiple sessions.
Objective
The main objective is to locate and defeat the dragon before it devastates the city. Players must gather clues, defeat monsters, and collect equipment and allies to increase their chances of success.
Setup
- Choose Characters: Each player selects or creates a character, noting their starting stats, abilities, and equipment.
- Set Up the Board: Place the starting tile in the center and shuffle the remaining tiles. Place them face down in a stack.
- Prepare Decks: Shuffle the Adventure and Enemy decks and place them near the board.
- Distribute Starting Resources: Each player receives a basic weapon, a few health and stamina tokens, and a small amount of gold.
Playing the Game
Dragon’s Wrath is played over a series of turns, beginning with the First Player and then continuing to the left. Each player completes his Hero’s entire turn before the next Hero takes a turn. In this way, play continues clockwise around the table until the game ends.
When the First Player takes his turn, before he performs any actions, he advances the dragon token one space on the dragon track.
Important! The dragon token does not advance on the very first turn of the game.
Player Actions
During a players turn, he must choose one of the following actions and resolve its consequences:
- Move: Players can move their miniatures to adjacent tiles, revealing new tiles as they explore. When a new tile is revealed, draw an Adventure card to determine what the players encounter (e.g., traps, treasures, or clues).
- Explore: Players can explore their current location for clues, items, or hidden passages. Exploring successfully may reveal Dragon Tracks, moving players closer to the final confrontation.
- Rest: Players can rest to recover health and stamina. Resting in a campsite allows players to trade items, upgrade equipment, or learn new abilities.
- Establish Campsite: Lorem ipsum…
Encounters
If players encounter monsters or other threats, draw from the Enemy deck and resolve combat using dice rolls. Players can choose to fight, flee, or negotiate based on their character’s abilities and the situation.
Monsters
Combat is resolved using a dice, with results influenced by character stats, equipment, and abilities. Defeating enemies grants experience points and loot, which can be used to upgrade characters.
Campsites
Some characters can establish campsites, creating a safe haven at the location where it is located..
Winning the Game
Players win by successfully tracking down the dragon and defeating it in a final battle. If the dragon reaches the city before being defeated, the players lose.
Legacy Elements
- Certain events and decisions will permanently alter the game world, affecting future sessions.
- Characters can acquire permanent scars, gain powerful artifacts, or unlock hidden areas.
- The board and components may be modified with stickers and new rules, evolving the gameplay experience over multiple adventures.
Notes
- Player Elimination: If a character’s health drops to zero, they are eliminated from the game. However, eliminated players can take on the role of NPC allies or control certain enemies to stay involved.
- Network and Route Building: Players can establish safe routes, creating a network of safe havens and shortcuts.
